In the editor, I can place a CoC mine, name it mine_01 and then use a trigger to blow it up using mine_01 setDamage 1. I may not get the full effects, as I would if I put [] exec "\COC_Mines\scripts\InitMines.sqs" in the init.sqs, but I still seem to get a directional explosion.
Will this also work in MP? Does anybody know how the CoC mines behave without initialising them in MP?