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Author Topic: AI  (Read 1131 times)

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camden_guitarist

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AI
« on: 20 Oct 2005, 00:39:53 »
Cheers everybody,

Newbie here, I am trying to write an AI script for the German Airwolf mod but I am stuck trying it out, where can I initialise the script in the config.cpp...everytime I try to put it in the eventhandlers lines it won't go...or when it does a line in the init script (that I tried to make to work around my problem) won't work...

What I basicly want to do is gear up gear down, for when Airwolf is not piloted by me...and maybe setting behaviour to COMBAT so it will deploy it's ADF pod and the Chainguns...

Thanks for any useful ideas.

Paul.

PS: I guess it would look like something like: if driver is not player...bla bla bla...
« Last Edit: 20 Oct 2005, 01:31:41 by camden_guitarist »