i am making a script which creates units using the (surprise surprise) createunit command. in the init string part i tried putting 'dostop this'.
loon won't stop.
i tried putting a trigger together in-game, same createunit command, giving loon a name, then after he was created, dostopping him by name. no problem. loon stops.
i tried recreating this in a script by assigning a random name to the loon, then after he was created, dostopping him by that name.
loon still won't stop.
what gives?