I've noticed some odd behaviour with the move and doMove commands. On a large map (Trinity) place in one corner a west inf unit named w1. As far away as possible place an east inf unit named e1.
Close to w1 put a few empty objects and name them, say, o1,o2,o3 and o4.
1) The doMove command will override a previous move command, but the opposite is not true.
2) Both move and doMove may have distance limitations.
I was a west inf unit near w1 but not grouped. In ECP Spec Debug if I type m1 doMove getpos e1 it works. m1 sets off across the map. However, if I type e1 doMove getpos m1 or e1 doMove getpos o1 the eastern unit does not budge. Using the move fares no better.
Any comments or insights about this?