I'm making some new units with llauma's head models, and as you know, they use whole new textures.
When my units starts inside a vehicle, they'll have normal BIS faces (bad ones).
When they disembark the vehicle, they'll have the llauma's faces (good ones).
I'm not very sure waht's this problem about, but I think it's because of the random face script I'm using in my addon.
_unit = _this select 0
_frand = random(10)
_frand=_frand-(_frand mod 1)
_fpick= format ["ofpl_sol%1", _frand]
_fpick_d= format ["ofpl_sol%1_d", _frand]
_unit setface _fpick
@!(alive _unit)
_unit setface _fpick_d
exit
Help?