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Author Topic: Massive Respawns  (Read 648 times)

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Warmachine113

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Massive Respawns
« on: 05 Oct 2005, 03:59:13 »
I am trying to do a starship troopers mission.Id like to know how I could do Ifinite respawn for the bugs.I tried some scripts but whithout success.If possible could you make it easiest as possible.And A respawn like in mfcti.You kill some bugs gain money then go to the comm call for the unit you want to buy Exemple: trooper then a dropship arrive at a certain place with your order in it...sounds complicated but well....you guy could help maybe.

Warmachine113

  • Guest
Re:Massive Respawns
« Reply #1 on: 05 Oct 2005, 05:20:16 »
Another thing I got some soldier barricaded somewhere for example is there a way so the enemies attack the wall or structure so at one moment it dissapear.with an explosion is preferable ..like BOOM  a wall goes off..

Warmachine113

  • Guest
Re:Massive Respawns
« Reply #2 on: 05 Oct 2005, 06:17:30 »
Ok I made this thing work...well the spawning

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Massive Respawns
« Reply #3 on: 05 Oct 2005, 09:23:56 »
Warmachine113, we are greatful for the hourly updates.    However, please use the button in the top right hand corner of the post, rather than making multiple posts.    Consecutive posts in a thread by the same person are occasionally acceptable (for example if a long period of time has elapsed, or if you are addressing a totally different [on topic] aspect of the thread) but in general should be avoided.   ;)  They can make the thread unneccessarily long and confusing to read.  
« Last Edit: 05 Oct 2005, 09:24:21 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline Fragorl

  • Coding Team
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Re:Massive Respawns
« Reply #4 on: 05 Oct 2005, 12:46:22 »
Warmachine

Here are the Getting Started tutorials. They can be found by going Editor's Depot < Tutorials < Getting started.

I recommend reading Macguba's Guide to Mission Editing for Beginners, a good all-purpose introduction, which is nice and easy to follow and understand. Then have a look at snYpir's ofpec guide, which gets to the more advanced stuff.

And of course, you can check the ComRef to find out about the various different Types that are used in OFP scripting. (aka the Editor's bible ;)) These two things will set you up nicely for understanding how to edit flashpoint. And of course, if there's anything you don't understand in any of these tutes, post here in the general forums, and someone will find you and answer.