Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Destroying Added Buildings as an Objective
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Destroying Added Buildings as an Objective (Read 781 times)
0 Members and 1 Guest are viewing this topic.
one_shot_one_kill
Guest
Destroying Added Buildings as an Objective
«
on:
03 Nov 2002, 18:05:10 »
First,
I was wondering if it is possible to destroy a building added by editor as an objective.
If it is possible how would I create a trigger that would verify that it has been destroyed.
Thanks in advance.
Logged
seanver
Guest
Re:Destroying Added Buildings as an Objective
«
Reply #1 on:
03 Nov 2002, 18:34:24 »
If you mean the buildings you can add with add-ons for the editor, just give them a name and create a trigger, condition:
!(alive buildingname)
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Destroying Added Buildings as an Objective
Top of page