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Author Topic: Playing built-in soundfiles  (Read 722 times)

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Dagon

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Playing built-in soundfiles
« on: 24 Sep 2005, 03:47:48 »
How can I define the built-in BIS sounds in my description.ext folder without having to add them to each mission?

For this mission in particular, I need the "AK burstfire" sound effect, yet I don't know how to define it without getting the soundfile itself first.

Offline THobson

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Re:Playing built-in soundfiles
« Reply #1 on: 24 Sep 2005, 13:16:45 »
Generally I do not think it is posible, I have tried myself with different sounds and the only way I could do it was to convert the sound to an ogg file and put it in the sounds folder.  For a weapon you are in luck.  You can get someone to fire it in the way you want like so:

murderer2 fire ["M16","Burst"]
murderer2 fire ["AK74","Burst"]

(I didn't know which wepon the guy has so he gets both instructions)
« Last Edit: 24 Sep 2005, 13:17:02 by THobson »

Offline 456820

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Re:Playing built-in soundfiles
« Reply #2 on: 24 Sep 2005, 19:29:26 »
im sure there are some Ak and M16 shots in the Enviromental sounds section of a trigger but it keeps playing and im not sure how to tell it to stop
but have a look it might be there

Offline THobson

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Re:Playing built-in soundfiles
« Reply #3 on: 24 Sep 2005, 19:40:05 »
You can't tell the environmental trigger sounds to stop.

But you could setPos the trigger away
« Last Edit: 24 Sep 2005, 19:40:26 by THobson »