Just create empty chutes
side: empty
type: air
special: flying
You can put a guy into a chute by using:
unitname moveindriver chutename
also you can set it's height by using:
chutename flyinheight x
while x is the number in meters
~S~ CD
If you want to let chuter's appear midmission, you can
use camcreate or createvehicle, and then move a guy into.
chute1="ParachuteC" CamCreate (getpos gamelogic1)
:note - chute1 is the name, you can use for the moveindriver
command later (unitname moveindriver chute1)
gamelogic1 is just an example
~S~ CD
~S~ CD