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Author Topic: Chopper insertion on buildings  (Read 2364 times)

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Swatdog

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Re:Chopper insertion on buildings
« Reply #15 on: 11 Sep 2005, 00:13:07 »
[ch53e,object 19665,7,0] exec "RoofInsertion.sqs"

Kyle Sarnik

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Re:Chopper insertion on buildings
« Reply #16 on: 11 Sep 2005, 04:48:27 »
Well it should work unless you have the wrong object name. I tried with a different building and it worked, well, not sure about the CH53 though, you might want to try editing the scripts, more specificaly the places where it says (_zpos + #) or (_zpos - #), change the #'s.
« Last Edit: 11 Sep 2005, 04:48:42 by Kyle Sarnik »

Swatdog

  • Guest
Re:Chopper insertion on buildings
« Reply #17 on: 11 Sep 2005, 07:18:29 »
OK I'll try and mess around with the script a bit.

Offline Wadmann

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Re:Chopper insertion on buildings
« Reply #18 on: 16 Sep 2005, 21:14:47 »
Kyle,

Nice script but I cannot get it to work correctly!  :'(

The chopper hovers over the building without dropping off the units long enough for my group to walk across half of Everon! It worked about 3 times out of 10, sometimes landing in the street between buildings! It is more than likely the combination of the _zpos + & - number along with a guess at the height of the building that is giving me trouble.

As a side note, it seems to work best if the units are not grouped to the chopper (tried both ways and the "grouped" units will re-boared the chopper).

Any chance for a simple demo mission?

I think this could also be used (modified) for troop extract as it hovers low enough to use the "Board chopper" action when I got on the roof of the building. Could you make an "extract version" that goes to a specific building (or maybe just the players pos) then, by way of a single map click, takes you to a new location? If not, I think there is a script or two in the Ed Depot that may do the same thing, but I just thought that it was so cool to be able to be picked up off the roof of a building!

Keep up the great work Kyle!

Wadmann
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