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bioxx

  • Guest
Gunfire problems
« on: 14 Oct 2002, 05:27:21 »
I have everything in the cpp right i think, but it doesn't shoot any bullets, and when i look in the scope it constantly spins. How would i go about fixing this? ???

Here is the config
Quote
// Sniper by Bioxx

// Basic def.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2


class CfgPatches
{
   class CCSniperRifle
   {
      units[]={NODSniper};
      weapons[]={CCS};
      requiredVersion=1.00000;
   };
};

class CfgModels
{
   class Default{};
    class Weapon: Default{};
    class CCS : Weapon{};

};

class CfgAmmo
{
   class default {};
   class BulletSingle: default {};
   class BulletSniper: BulletSingle {};
   class CCSAmmo: BulletSniper {};
};


class CfgWeapons
{
   class Default {};
   class MGun: Default {};
   class Riffle: MGun {};   
   class SniperRiffle : Riffle {};
   class M21 : SniperRiffle{};
   
   class CCS: M21
   {
      model="\CCS\sniper";
      displayName="NOD Sniper Rifle";
      displayNameMagazine="CCS Mag";
      magazines[]={"CCS"};
      ammo=BulletSniper;
      picture="\CCS\hires037.pac";   
      
   };

};



class CfgVehicles
{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier:Man{}
   class SoldierEB:Soldier{};

   class NODSniper: SoldierEB
   {
      access=2
      displayName="NOD Sniper";
      weapons[]={"Throw","Put","CCS"};
      magazines[]={"CCS","CCS","CCS","CCS"};
   };   
};

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyNODSniper : ProxyWeapon {};

};

Thanks in advance.

bioxx

  • Guest
Re:Gunfire problems
« Reply #1 on: 14 Oct 2002, 06:34:50 »
Well I Got it in the game right now but It still spins in scope view and shoots behind me. Any suggestions?
Heres my cpp.
Quote
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot            0// dummy weapons
#define WeaponSlotPrimary      1// primary weapons
#define WeaponSlotSecondary   16// secondary weapons
#define WeaponSlotItem         256// items
#define WeaponSlotBinocular   4096// binocular
#define WeaponHardMounted      65536

class CfgPatches
{
   class NODSniper
   {
      units[] = {NODSniper};
      weapons[] = {};
      requiredVersion = 1.01;
   };
   class NODSniperRifle
   {
      units[] = {NODSniperRifle};
      weapons[] = {};
      requiredVersion = 1.01;
   };
};

class CfgAmmo
{
 
 class default {};

 class BulletSingle : default {};
 
 class NODCCSES : BulletSingle
 {
  hit=50;indirectHit=0.1;indirectHitRange=0.1;
 };

};
class CfgWeapons
{
 class Default {};
 class MGun: Default {};
 class Riffle: MGun {};
 class CCSES: Riffle
 {
  scopeWeapon = private;
  scopeMagazine = public;

  modelOptics="optika_snpierw";
  picture="\dtaext\equip\m\w_M21.pac";
  optics = true;
  opticsZoomMin=0.21; //was 0.21
  opticsZoomMax=0.30;

  displayName =  NOD Sniper Rifle;
  displayNameMagazine = CCSES clip;
  shortNameMagazine = CCSES clip;
 
  ammo = NODCCSES;
  count = 40;
  multiplier=1;
  burst=0;

  dispersion=0.00;

  sound[]={"\CCS\Garand_shoot.wav",db0,1};
  reloadMagazineSound[]={"\CCS\reload.wav",db-40,1};
  drySound[]={"weapons\M16dry",db-40,1};

  soundContinuous=false;
  reloadTime=0.065;
  ffCount=1;
  recoil=sniperSingle;
  recoilFixed=riffleSingleFixed;
  autoFire = false;
  aiRateOfFire=0.01; // delay between shots at given distance
  aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

  useAction = false;
  useActionTitle = "";
};
 class NODSniperRifle
 {
  scopeWeapon = public;
  scopeMagazine = private;

  weaponType = WeaponSlotPrimary;

  displayName = "NOD Sniper Rifle";
  model="\CCS\sniper.p3d";
  picture="\dtaext\equip\w\w_M21.paa"
  muzzles[] = {CCSMuzzle};
 
  class CCSMuzzle : CCSES
  {
   magazines[] = {CCSES};
  };
 };
};

class CfgVehicles
{
   class All{};
   class AllVehicles : All{};
   class Land : AllVehicles{};
   class Man : Land{};
   class Soldier : Man{};
   class SoldierEB : Soldier{};
   class NODSniper : SoldierEB{
      displayName="NOD Sniper";
      weapons[]={"NODSniperRifle","Throw","Put"};
      magazines[]={"CCSES","CCSES","CCSES","CCSES","CCSES","CCSES"};
   };
};

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyNODSniperRifle : ProxyWeapon {};
};

bioxx

  • Guest
Re:Gunfire problems
« Reply #2 on: 14 Oct 2002, 06:40:30 »
NM people i fixed my problem thx