Home   Help Search Login Register  

Author Topic: No cheats  (Read 1013 times)

0 Members and 1 Guest are viewing this topic.

Voron357

  • Guest
No cheats
« on: 13 Sep 2005, 00:42:39 »
Would like to learn, whether it is possible for the player to forbid with the help not an artful script to use codes (for example: savegame) ?

If it is possible, how ?

Offline RujiK

  • Members
  • *
  • KoKo Puh-Fizzles!
Re:No cheats
« Reply #1 on: 13 Sep 2005, 01:02:10 »
enablecheats false?
That command might not be quite right.
I like your approach, lets see your departure.
Download the New Flashlight Script!

Voron357

  • Guest
Re:No cheats
« Reply #2 on: 13 Sep 2005, 01:15:33 »
That is, if I shall write such here a script :

#nocheats
enablecheats false
~0.01
goto "nocheats"
exit

that it will be correct the decision of my question ?

Offline Blanco

  • Former Staff
  • ****
Re:No cheats
« Reply #3 on: 13 Sep 2005, 02:47:11 »
Euh, I never heard from a enablecheats command...
Search or search or search before you ask.

Sniperwolf572

  • Guest
Re:No cheats
« Reply #4 on: 13 Sep 2005, 03:03:11 »
If you are looking to stop the "ENDMISSION" cheat then just make the mission fail if End #1 is executed, ENDMISSION cheat just executes End #1 whatever the outcome may be.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:No cheats
« Reply #5 on: 13 Sep 2005, 10:37:08 »
It is probably impossible to prevent the player from using cheats.   Even if you can stop him from using savegame, it doesn't really matter.    He can still use the file replacement savegame cheat if he wants.

When somebody gives you an answer in the forum, always check it in the command reference.    ;)
Plenty of reviewed ArmA missions for you to play

Offline Trapper

  • Honoured Contributor
  • ***
  • I'm a llama!
Re:No cheats
« Reply #6 on: 13 Sep 2005, 17:32:48 »
I don't like missions with disabled cheat functions.

Better spend your time on making a mission/campaign 100% bugfree and fun, and the player won't even think about using a cheat.
If you can't get it at 100%, but disable cheats, you will frustrate your player even more.

I would never dare to call any of my missions 100% bugfree, so I would never disable cheats. :)

EDIT:
 :o Maybe thats the reason why codemasters published the cheat commands short after releasing their crap Red Hammer campaign.  :P
« Last Edit: 13 Sep 2005, 17:36:45 by Trapper »

Voron357

  • Guest
Re:No cheats
« Reply #7 on: 13 Sep 2005, 21:23:48 »
To Blanco :
It agree, there is a command "cheatsEnabled". But as to it to use and for what she I and has not understood.

To Sniperwolf572 :
Thanks, I it shall take this reception on arms  ;)

To macguba :
Well, I shall take into account  :)

To Trapper :
Quote
I don't like missions with disabled cheat functions.
If you do not love such missions likely they to you met, means to forbid to use "savegame" it is possible, truly ?
With the rest I shall agree to 80 % as I had nevertheless need for prohibition cheats.

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:No cheats
« Reply #8 on: 13 Sep 2005, 21:36:03 »
cheatsEnabled does seem to exist, but is not listed in the command reference.

Maybe it is an obsolete command and probably only checked to see if cheats were enabled or not.

Which brings me to another issue.....What were the cheats that the command referred to?


Planck
I know a little about a lot, and a lot about a little.

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:No cheats
« Reply #9 on: 13 Sep 2005, 21:43:13 »
i asked this a while back - apparently bis had a programmer's cheat facility to enable them to test stuff, but took it out for the release of the game.

Offline Trapper

  • Honoured Contributor
  • ***
  • I'm a llama!
Re:No cheats
« Reply #10 on: 14 Sep 2005, 02:18:36 »
No, I never stumbled about a mission with disabled savegame cheat.
Only about one with disabled endmission cheat and one with disabled time acceleration.

Offline Mikero

  • Former Staff
  • ****
  • ook?
    • Linux Step by Step
Re:No cheats
« Reply #11 on: 16 Sep 2005, 03:29:46 »
I have only ever played one game (in a campaign as it turned out) where cheatsave was disabled. It ruined it for me. If I can hunt it down I'll crack it open for you.

What may appear 'easy', 'clever', 'tough'. or indeed 'smart' for an author is always an entirely different experience for a player.

If as an author your attitude is, "you're too dumb to play this mission if you need to use cheatsave" then it's an immediate turn off for the player, and yes. I'm far too dumb and I'll go and play a mission I *enjoy*.

Instead of outsmarting the player, let him outsmart the AI.

As an example, many players consider it a fail, if any of their squad die. As an author, you might not think that, and prevent the player from being able to achieve a 'win' the way they want to.

Just say no to bugz

Offline rado1265

  • Members
  • *
Re:No cheats
« Reply #12 on: 16 Sep 2005, 15:56:31 »
@Mikero

You have a point there, but some players are just 'to lazy' to go 'into the mission' like they should, and relly to much on those cheats; they go thru the missions with 'brains switched off'; with no preparation, no tactics, no real will to play the mission 'in the manner'; they play the missions like, donno, in first Doom: shoot, save, shoot, load, shoot, save, shoot, save, shoot, load ....  I know, that that's their matter-right to play the missions on this way, but it also my matter-right to prevent them to play my missions like this, so I will appreciate, if you manage to dig out that campaign, where cheatsave was disabled.