on the contrary funkster, what YOU are suggesting is absolutely impossible. event handlers don't just fire because the tank was able to, or was told to, they fire because the tank fires, and only when it fires, no more, no less. if the time slows before the tank fires there IS SOMETHING ELSE causing it.
more importantly, if someone trys to answer the problem that YOU COULDN'T SOLVE, never, NEVER throw it back in their face. out of sheer respect for the people trying to help you, even if their idea or attempt doesn't work, you THANK them, because if they didn't try to help you, you'd never figure it out.
here's a suggestion:
show us the mission, so we can see for ourselves what is happenning, and end this useless bickering
Kyle:
First off, sorry Kyle if you thought I was being rude, I was not, only impatient. There was no offence intended.
As for the time, I know that the time is not the same, I put ~ 0.8 because Iwanted 8seconds of slow mo. What i am getting is around 15- 30 seconds, now in normal time, 1.5 - 3 seconds is a long time to wait for a unit to fire once it is supposed to...
Triggerhappy:
talk about overreacting buddy! thanks, my ears are ringing!
Frankly, the only reason I wrote something like that was because Kyle wrote "never assume, it makes an ass out of u and me" which I thought was rather rude - I was only asking a question after all.
Yeah I was a bit out of line there, but still,
There was no need to come down so harsh about the whole thing - I found it rather patronising actually...
"On the contrary, what you are suggesting is impossible..."?
I never said anything was impossible?
Yes, you are probably all right, I was probably wrong, Im about to go and check my script. I do appreciate all the help that people give in this forum - very much!
;D
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EDIT:
Like I said, Ill go and check the script to see if something else is causing the slow down, if not, then Ill post the miission, but I dont know where to host it, its around 5MB.