Note: I used the phrase "variable animation speed" as my search parameter, and nothing came up.
I'm building a static, i.e. player nor AI can neither walk nor run, animation. Is it possible to vary the speed of the animation within the anim's config?
Here's the code: See the bolded part:
*****************
class myAnimation: StandBase
{
actions = StandTalkActions;
file = "\myAnimation\myAnimation.rtm";
speed = -10.0;
looped = true;
soundEnabled = false;
interpolationSpeed = 1;
connectFrom[] = {Stand, 1, StandVar2, 1, StandVar3, 1};
connectTo[] = {Stand, 1, StandVar2, 1, StandVar3, 1};
interpolateTo[] = {StandDying, 0.1, StandDyingVer2, 0.1};
};
};
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I'm looking for a variation of just a few seconds.