you mean if you can have a wrpedit-placed object executed a script? as far as i know: no
ofp gets info about wrpedit placed objects from their named properties in the geo or first res LOD, not from config entries.
however, there might be a solution... if you can pass over an object number to a script, then you could set up a game logic particularly for your island with [object123456] exec "\addonname\script.sqs"; [object 123457] exec "\addonname\script2.sqs"; etc.
but i'm not sure if this works.... sorry. so the question is: can a script be executed with an object number instead of its name?