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Author Topic: GUI, not the how and why but just the how please.  (Read 1911 times)

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Cap

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GUI, not the how and why but just the how please.
« on: 01 Sep 2005, 04:57:12 »
Basically how would i create a GUI for a MP mission i tried searching everywhere i could think, even in the attic (I'm not joking). I decompressed the MFCTI map and looked in there but all i can see is a hell of a load of scripts dealing with it and making stuff happen but no actual files that show me the mysteries of creating one. Im really stumped and hope im not jumping in over my head, lol.

Is there a TUT somewhere, i tried looking but couldn't find anything.

Muchus Gratsious

ok I'm not Spannish

Thx

Offline nominesine

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Re:GUI, not the how and why but just the how please.
« Reply #1 on: 01 Sep 2005, 09:21:28 »
I've never been a fan of CTI-maps, so maybe I misunderstand something here but... In my world GUI means Graphical User Interface, i.e the first screen in OFP where you can chose between Single Mission, Campaign, Multiplayer, Editor, etc.  I fail to see how that could be MP specific.

Do you want to create different choices at the MP selection screen (where you chose wich loon to play during the game)? Examples:

- Time of Day
- Skip Intro
- Dificulty

These are quite easy to make and they are set up with parameters, defined in the description.ext. I can guide you through the process of adding a "Skip Intro" to your MP-mission, but I'll have to do it from my PC at home (i.e this evening).
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XIII

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Re:GUI, not the how and why but just the how please.
« Reply #2 on: 01 Sep 2005, 19:01:54 »
In case mister Cap is speaking about the MP thing,
Can anyone direct me to a GUI Tutorial?
As in the OFP Main Menu.
I'd really aprecciate it.
Thank you,

- Viper

Cap

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Re:GUI, not the how and why but just the how please.
« Reply #3 on: 06 Sep 2005, 19:02:13 »
Hmmmm ok. Ya by GUI i mean 'Graphical User Interface'.

I don't need to know how to change the paramaters in the MP setup, done with description.ext.

I do want to know how to make one of the GUI's that are in such MP missions as MFCTI, CRCTI, the 1985 maps etc... The GUI, if i am right in calling it a GUI which i think i am, is the grey menus that the player sees, in game, when they 'respawn', 'buy ammo' or 'buy vehicles' etc...

So basically how do i make one of the grey boxes with the buttons that i always see in game?

Offline Terox

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Re:GUI, not the how and why but just the how please.
« Reply #4 on: 06 Sep 2005, 20:25:53 »
those GUI's are called dialogues
and I believe there are some tutorials available in the editors depot
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Re:GUI, not the how and why but just the how please.
« Reply #5 on: 06 Sep 2005, 21:10:06 »
those GUI's are called dialogues
and I believe there are some tutorials available in the editors depot

A few examples