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Author Topic: Supression Fire Script NOT mod etc.  (Read 1347 times)

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Offline Speeder

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Supression Fire Script NOT mod etc.
« on: 11 Aug 2005, 20:06:19 »
I need my Ai inf to lay down Supressing Fire when they detects an enemy force.
Likeweise I need The AI to React to the players supressing fire.

Has this been made yet?

I've taken a look at the Group link II thingy, but it's way overkill. and I'm honestly not skilled enough to disassembly that script.

Could someone please, either create what I'm looking for, or edit it out from the Group Link II thingy, so that I may use it.  

Important. Like the Group link II, this has to be MP-compatible.

Thanks Guys. I know someone out thete will take up the challenge, and help me out.

There are 10 kinds of people in this world. Those who get it, and those who don't.

Offline Speeder

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Re:Supression Fire Script NOT mod etc.
« Reply #1 on: 12 Aug 2005, 23:39:34 »
Please someone.... :'(
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Offline THobson

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Re:Supression Fire Script NOT mod etc.
« Reply #2 on: 13 Aug 2005, 09:35:26 »
I am not sure this is the right place.  I would have thought the Scripting Ideas board might be more appropriate.

Offline Speeder

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Re:Supression Fire Script NOT mod etc.
« Reply #3 on: 14 Aug 2005, 21:17:13 »
cheers.

But is therte really no one who will help.. ?
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Offline Speeder

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Re:Supression Fire Script NOT mod etc.
« Reply #4 on: 17 Aug 2005, 13:59:20 »
anybody?plz
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Bluelikeu

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Re:Supression Fire Script NOT mod etc.
« Reply #5 on: 17 Aug 2005, 14:54:26 »
it sure is possible, thats all i know.

Using inv. targets one can use mathematics to position the targets at random points so that the targets are somewhat along a line leading to the enemy from the machine gunner's position, then force him to fire there

Offline 456820

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Re:Supression Fire Script NOT mod etc.
« Reply #6 on: 18 Aug 2005, 08:57:10 »
its very possible but would require a bit of scripting knowledge well alot but this is my way that i would try it
use an on map single click or whatever wich runs a script wich finds enemy units within a 50 metre radius of where you clicked if no one if found script ends but if someone is a few do target and do fire commands also using the fire grenade muzzle for grenadiers to help
but thats only very basic i would do the same use some function wich i saw wich finds who was clicked in your squad then see who is a machine gunner then get them to give continuous fire

but thats not to hard to do fir expeirenced scripters but im not that experienced i could do a very poor version but it would create a soldier where you clicked and everyone would fire at it but when its dead everyone will stop firing so its not that good

Offline paddy

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Re:Supression Fire Script NOT mod etc.
« Reply #7 on: 31 Aug 2005, 16:32:10 »
Coincidentally I have been thinking about much the same script.

I think I may make such a script although the specifications may not agree totally with what you are looking for, it may help you on your way

-- SPECIFICATIONS OF COVERFIRE.SQS --

- Forms an array of the units group knows of
- Alerts leader that an enemy is close by voice/hand signals
- Player can order group to lay cover fire (through action menu) for comrades
- Cover fire would be smart, half the group moving, half the group firing sporadiaclly in enemy direction
- Once units closed to a certain distance (determined by terrain) units would switch back to accurate fire in an attempt to kill the enemy
- Units would cease cover fire if
            1) Units ammo was low
            2) Enemy retreated beyond a certain distance
            3) Units were ordered to hold fire

----------------------------------------------------

If this would suit your needs please tell me and i will keep you informed of its development, otherwise if it does not please point out anything i have excluded.

Offline Speeder

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Re:Supression Fire Script NOT mod etc.
« Reply #8 on: 31 Aug 2005, 19:12:58 »
that would be execellent. PM me with updates on it - that would be nice..
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DBR_ONIX

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Re:Supression Fire Script NOT mod etc.
« Reply #9 on: 31 Aug 2005, 19:23:29 »
Well, it's possible, mods like ECP, VME PLA Addons, make the AI fire a lot more, even when they can't hit you (I.e covering fire)
Maybe look at it's scripts to see where to start?
Or contact the authors, of course
- Ben
{Edit : That script does sound impressive by the way ;D }
« Last Edit: 31 Aug 2005, 19:52:16 by DBR_ONIX »

Offline paddy

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Re:Supression Fire Script NOT mod etc.
« Reply #10 on: 01 Sep 2005, 15:07:44 »
http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=25358

Early beta version of script available.  I'd appreciate a few testers to give it the once over (seven or eight times).

Might work, might not, it hasn't even bin put in a mission yet and needs lots of improvment.