mhm, I've been thinking "Why are there only special forces addons that are modern day?"
I've already thought this through by writing out the units, kits, designs, etc.
All unit's will be equipted with an assault rifle or automatic support rifle; Either the M16A4, M4A1, M240 or M249 with one or two different addons. Also included will be the standard-issue 9mm M9 Beretta. Name tags, that will be randomly generated, will be visable on the back of the soldiers kevlar vest, if they wear one or if the backpack does not cover it up. will be Indirect Infantrymen Spotter's (11-Charlie's) will be given a pair of binoculars, while Indirect Infantrymen Mortar Crewmembers (11-Charlie's) will be given considerably less ammunition for their rifle to compensate for mortar ammunition. Special Infantry/Combat Role soldier's uniform's will vary depending on their MOS: Combat Engineer's (21-Bravo's) and Explosive Ordnance Disposal Specialist's (89-Delta's) will be equipted with Kevlar vest's and goggle's. Combat Medic's (91-Whiskey's) will have no Kevlar but medical supply packs will be visable around the mid-waist and maybe near the knee of the leg.
   Players will have the choice to drop equipment just like their weapons. Camoflauge will primarily be desert at the moment, but woodland and other camoflauges will be available later in the future.[/size]
That's an exerpt of this little read-me I made. I've already made sounds for these units. If you want to help out, or atleast try to make it happen, contact me in anyway possible.