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Author Topic: Manipulating ramdom numbers  (Read 618 times)

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Offline RobinHansenDK

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Manipulating ramdom numbers
« on: 18 Aug 2005, 11:51:16 »
How do I manipulate the random numbers in VIT's apc pack 1.4? I know from a little reseach that the numbers comes from DKMM_RSC. pbo file so it should actually be possibly to set whatever number I whant - but how? ;)

Dubieman

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Re:Manipulating ramdom numbers
« Reply #1 on: 18 Aug 2005, 15:36:37 »
Is it possible to contact the author or the authors of the DKM pbo? Or is it in the readme?

 If not I'd say you'd have to change a few things in the scripting of the addon to get a single combo of numbers.

DBR_ONIX

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Re:Manipulating ramdom numbers
« Reply #2 on: 18 Aug 2005, 20:41:28 »
You can use something along the lines of..
this setobjecttexture[0,"/DKMM_RSC/1.paa"]

Not sure about the first number, or the file extension, the number can be found with trial and error, the other can be found by depboing the DKMM_RSC.pbo file
- Ben