It looks like the hotspot/spotlight effect is just influenced by the brightness value. I've adjusted it to fit my dropeffect firesize, and it's ok now.
But is the only way remove the turn off/turn on fire action really to place the light out of reach for the player?
That's the part of my config so far:
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class Strategic : Building {};
class Target : Strategic {};
class ZOS_FireIllum : Target
{
scope=public;
simulation="fire";
sound="empty";
VehicleClass="Objects";
displayName="ZOS Fire Illumination";
model="empty";
class smoke {
interval=0;
timetolive=0;
cloudletDuration=10;
cloudletAnimPeriod=0;
cloudletSize=0;
cloudletAlpha=0;
cloudletGrowUp=0;
cloudletFadeIn=0;
cloudletFadeOut=0;
cloudletAccY=0;
cloudletMinYSpeed=0;
cloudletMaxYSpeed=0;
cloudletShape=koulesvetlo;
cl_basic=0;
cloudletColor[]={0,0,0,0};
initT=0;
deltaT=0;
maxT=0;
class table{};
density=0;
size=0;
in=0;
out=0;
initYSpeed=0;
}
class Light {
Shape="empty";
color[] = {0.5000, 0.200, 0.0, 0.0};
ambient[] = {0.30000, 0.15000, 0.0000, 0.0};
position = "light";
size = 0;
brightness = 0.650;
};
};
};