Uhh, try the following. Name the trigger player1List
Then, make a script, name it CheckArea.sqs and put the following in it:
_man1 = _this select 0
InTrigger=0
#Loop
?InTrigger==120: goto "End"
?_man1 in player1List: InTrigger=InTrigger+1
~1
goto "Loop"
#End
MISSION_CONTINUE=true
exit
Call the script by the following:
[player1] exec "CheckArea.sqs"
Then, make sure you have the following in init.sqs:
MISSION_CONTINUE=false
Finally, in the other trigger you want to fire when the man is in the tent for two minutes, write in the condition field:
NextTrigger
But don't take my idea right away, I'm sure someone will be around shortly with an easier way of doing it.
One final thing, syntax not guarenteed.
-Student Pilot