>what is it you're doing?
making substantial alterations to editor102
one such example which is already tedious enough is correcting mapsize= so that the objects represent better on the map editor. Since almost everything in editor102 is set to one, a tree and a forest take the same 'space'.
It will ultimately make positioning of objects all the easier, if I patiently correct each, of 500 of them, so being lazy doesn't quite fit the bill.
so in this example a tweak from mapsize=5 to = 5.5 is damn tedious enough and i needed a quicker check-and-see than what I have already. making a pbo is just another step in the chain that I could do without.
am also putting in foreign language csv, because telling a german to goto "forest, green, mapleleaf" doesn't quite immerse him in game play. Telling a frenchman to target a 'building' which turns out to be a whiskey bottle, is not quite de rigeur as well. There are many examples of this.
now, I guess you're sorry you asked.