hi, i made an animation, a bayonet thrust animation where the unit runs up and thrusts his bayonet into the oponents guts, but there is a problem with the config i made, i dont know why but the unit does the animation without moving at all, it looks like hes jogging in place. and also he does it in slow motion,
heres the config, what am i doing wrong?
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
   class Bayonet
   {
      units[] = {};
      weapons[] = {};
      requiredVersion = 1.46;
   };
   class NewMove
   {
      units[] = {};
      vehicles[] = {};
      requiredVersion = 1.30;
   };
};
class CfgMovesMC
{
   class Default {};
   class DefaultDie: Default {};
   class StandDying: DefaultDie {};
   class StandDead: StandDying {};
   class States
   {
      class Bayonet: StandDying
      {
         actions = DeadActions;
         file=\Bayonet\Bayonet.rtm;
         speed=-6;
         looped=false;
         onLandBeg=true;
         onLandEnd=false;
         soundEnabled=false;
         variantsPlayer[]={StandDead,0.5,StandDeadVer2};
         equivalentTo=StandDead;
         variantAfter[]={0,0,0}; // select variant immediatelly
         terminal=false; // all movement stops here
      };
   };
};
thanks in advance