Once again, that is very informative and helpful - posting and reading here is a great way of furthering my OFP education! ;D
The explanation you give of unit triggername, and thislist select 0 actually makes sense to me now, so thanx!
As for the script i want to create, there is a reason I want it the way I do, its because I still want units to go to the location of wherever on the frontline a battle is taking place, which they do. However, pretty much all the relevant units are constantly set on COMBAT, thus, they are attempting to traverse from the North side of the frontline on Kolgujev to the South side and vice versa, which makes for some really spectacular mountaiside tank battles, but also means tanks attepting to climb hills they cant manage and becoming stuck. Same happening in forests.
If I could contstantly set those who arent engaged in combat, or near enemies to SAFE, they would go via the road, which would look alot more realistic, and save them getting stuck in corners.
On that note, does the AI automatically change to COMBAT from SAFE when engaged? If so, I could have a trigger that goes off every five minutes or so and changes everyone on the whole map to SAFE, those in battle would fix themselves...
One last thing. I think I have created the laggiest scripts in the whole world, - twice as bad as your masterpiece AA. I dont know why, there are around 5 triggers, some of which call small scripts. - Could the problem be armour? I susect too much armour lags big time right? I have around 50 armoured units on the map, probably the total number of all units would be around 150! might have something to do with it right
?
Thanks amillion once again!