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Author Topic: pilots wont get in / damn fade wont work  (Read 1604 times)

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Offline Messiah

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pilots wont get in / damn fade wont work
« on: 13 Oct 2002, 20:21:58 »
ok... ive got a blackop who  goes to hide in a chopper.

Now because i dont want him to be the pilot (becos then the mission becomes pointless) the chopper has to be locked and a sneaky way of getting into the chopper is implemented - some people say to group game logics to my player and assign them as cargo - but this simply doesnt work - it crashes my version of OFP - so i refuse to use it.

so i used the following script - makes a fake chopper exchange the real one and a dummy guy get into the chopper - and then the player is moved into the chopper which is sent back - cunning hey?

Code: [Select]
chop1 removeaction hideinchop

titlecut ["", "black out", 1]
~1

chop1 setpos (getpos chopmove2)
chop2 setpos (getpos chopmove1)
dummy1 setpos (getpos dummymove1)
ap1 moveincargo chop1

_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]

_camera camsettarget chop2
_camera camsetrelpos [-3,20,8]
_camera camcommit 0

titlecut ["", "black in", 2]
~1

[dummy1] ordergetin true
~6

titlecut ["", "black out", 2]
~2

_camera cameraeffect ["terminate", "Back"]
camdestroy _camera

chop1 setpos (getpos chopmove1)
chop2 setpos (getpos chopmove2)

titlecut ["", "black in", 2]
~2

ap1 setcaptive true
captive1 = true

exit

now, that works fine, but when the pilots come to get into the chopper, they refuse to. at first i used get in waypoint, so i changed that to ordergetin true - but that doesnt work either. They walk up to the chopper and stop. The chopper is locked, but that doesnt normally stop AI units - or at least not in previous times ive used it. Now i reckon its because of my teleporting antics... or since version 1.75 cant AI get into locked vehicles?

so, at the moment ive decided to use a fadeout and fadein to let them be teleported into the chopper. I use the following script, but the fadeout never happens - they get moved into the chopper, but there is no fade... whats wrong?

Code: [Select]
titlecut ["", " black out", 2]
~2

pilot1 moveindriver chop1
pilot2 moveingunner chop1

titlecut ["", " black in", 2]
~2

there is no error or anything. Weird hey?

this is pee'ing me off... so any help will be appreciated - im quite willing to send the mission to any1 who wants to have an in depth look into it.

cheers :thumbsup:
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Offline Tomb

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Re:pilots wont get in / damn fade wont work
« Reply #1 on: 13 Oct 2002, 21:58:01 »
why can't you just moveinDriver + co-pilot-MoveinCargo a couple of GameLogics?

Neah grouping or anything - just two individual G-spots!!!

Then (when yer inside) remove/delete them, lock the bird & let the
REAL pilot enter stage!  I suppose this would work?!  :-\ :)

Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #2 on: 13 Oct 2002, 22:06:13 »
thanx tomboy matey

i'll give it a try, see what happens.
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Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #3 on: 13 Oct 2002, 22:16:10 »
hmmm.... now it works but when i make the game logics get out - the pilots still wont get in - they just stand there and look.

i can get them to get into cargo tho. But not the gunne posistion.
« Last Edit: 13 Oct 2002, 22:22:00 by Messiah »
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Offline Tomb

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Re:pilots wont get in / damn fade wont work
« Reply #4 on: 13 Oct 2002, 22:29:08 »
would this have do do with the locked ( :o ) birdy  ??? or ...

Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #5 on: 13 Oct 2002, 22:35:44 »
neah, ive left the birdy unlocked - but maybe it has summit to do with the game logics - how do u delete them again? im just using ordergetin false.

if not, then i'll post it up for u peeps to help  ;)
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Offline Tomb

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Re:pilots wont get in / damn fade wont work
« Reply #6 on: 13 Oct 2002, 22:43:49 »
 :D howsabout letting them G-spots moveInCargo of some distant, non-important vehicle
once yer inCargo?

Then they're definately gone from yer chopsy, mezz!  8)

(that is, if their presence is causing ( ::) ) the bug?!)  ;D
Maybe you can just let the real pilot / gunner move to the
bird, play the "get in" anim & then get moved-in-driver/cargo  :P ;D
« Last Edit: 13 Oct 2002, 22:52:34 by Tomb »

Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #7 on: 13 Oct 2002, 22:51:43 »
nope... didnt work - those gamelogics dont dissapear.
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Offline Tomb

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Re:pilots wont get in / damn fade wont work
« Reply #8 on: 13 Oct 2002, 23:34:03 »
Hmm, so it seems... just checked it myself  :-\ :(

Try action commands instead (if that works with Gspots),
then the game engine will know that they're out again.

My last bet, I'm afraid  :P

Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #9 on: 14 Oct 2002, 00:17:30 »
i thought of that - but as u said, doesnt work for G's.
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Offline Messiah

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Re:pilots wont get in / damn fade wont work
« Reply #10 on: 14 Oct 2002, 02:02:09 »
nevermind - i just reworked the cutscene - pilots are in chopper after cutscene - saves player waiting this way.

cheers anyways tomby.
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