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Author Topic: Telephone Answering Animation  (Read 1033 times)

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Offline windquest

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Telephone Answering Animation
« on: 13 Aug 2005, 02:09:14 »
Where can I find a script for an Telephone Answering Animation that can be set off with a trigger.

Offline 456820

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Re:Telephone Answering Animation
« Reply #1 on: 13 Aug 2005, 08:42:20 »
i remember seeing something like this in the Ed depot ill have a look for a link
hang on

Edit havent got a link but ive copied what it says its this]

Quote
CUTSCENES / CAMERA: Phone animations (Easy)

Submitted by:  
Credits: [icarus_uk]

The animations that are used to simulate a person handling a phone.
--------------------------------------------------------------------------------
 

Q:
Which animation have to do with simulating a unit using the phone?

A:
The three telephone animations are:

FXStandToTel
Lean in to grab telephone
FXStandTelLoop
Sitting talking on phone
FXStandToTelHand
Kind of same as the first one

All are called with SwitchMove.
« Last Edit: 13 Aug 2005, 08:45:25 by 456820 »

Offline THobson

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Re:Telephone Answering Animation
« Reply #2 on: 13 Aug 2005, 08:50:11 »
Have a look at this for all the other animations:

http://www.ofpec.com/editors/resource_view.php?id=673

Offline The-Architect

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Re:Telephone Answering Animation
« Reply #3 on: 13 Aug 2005, 12:52:11 »
you have to give the character the telephone too.

Here's a sample of how I do it.

dude setunitpos "auto"
dude removeweapon "binocular"
dude addweapon "phone"
dude setbehaviour "safe"
dude switchmove "fxstandtelloop
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

bored_onion

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Re:Telephone Answering Animation
« Reply #4 on: 13 Aug 2005, 14:35:47 »
Quote
dude removeweapon "binocular"

very important - otherwise the guys tend to stick them into their heads :o