well if the sounds worked before you put the fonts in then try my idea wich i do when that happens to me because when i add new things i ususally get error messages about things that didnt work
take the bottom bit and oput it on top for example your font go first now copy and paste your sounds above the font class'
ill do it for yo to save confusion
OnLoadIntro="Please wait...";
OnLoadMission="Please wait...";
class CfgSounds
{
sounds[] = {1,2,3,4,5,6,7};
class 1
{
name = "1";
sound[] = {"\sound\1.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 2
{
name = "2";
sound[] = {"\sound\2.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 3
{
name = "3";
sound[] = {"\sound\3.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 4
{
name = "4";
sound[] = {"\sound\4.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 5
{
name = "5";
sound[] = {"\sound\5.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 6
{
name = "6";
sound[] = {"\sound\6.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
class 7
{
name = "1";
sound[] = {"\sound\7.ogg", db-40, 1.0};
titles[] = {0, "I'm not gonna show this to public :O"};
};
};
#define FontS "tahomaB24"
#define FontM "tahomaB36"
#define FontP "tahomaB48"
#define FontHTML "courierNewB64"
#define FontHTMLBold "courierNewB64"
#define FontMAP "courierNewB64"
#define FontMAIN "SteelfishB64"
#define FontMAINCZ "SteelfishB64CE"
#define FontTITLE "SteelfishB128"
#define FontTITLEHalf "SteelfishB64"
#define FontBOOK "garamond64"
#define FontNOTES "AudreysHandI48"
// Control types
#define CT_STATIC 0
#define CT_HTML 9
// #define CT_OBJECT 80
// #define CT_OBJECT_CONTAINER 82
// #define CT_3DSTATIC 20
// #define CT_3DHTML 23
// Static styles
#define ST_LEFT 0
#define ST_RIGHT 1
#define ST_CENTER 2
#define ST_UP 3
#define ST_DOWN 4
#define ST_VCENTER 5
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 256
#define ST_NO_RECT 512
class RscPicture
{
type = CT_STATIC;
idc = -1;
style = ST_PICTURE;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 0;
};
class RscText
{
type = CT_STATIC;
idc = -1;
style = ST_LEFT;
h = 0.04;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 1;
};
class RscBackground
{
type = CT_STATIC;
idc = -1;
style = ST_LEFT;
colorBackground[] = {0, 1, 0, 1};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 0;
text = "";
};
class RscHTML
{
type = CT_HTML;
idc = -1;
style = 0;
colorBackground[] = {1, 1, 1, 1};
colorText[] = {0, 0, 0, 1};
colorBold[] = {0, 0, 0.2, 1};
colorLink[] = {0.4, 0.4, 0.8, 1};
colorLinkActive[] = {0.8, 0.35, 0.48, 1};
// styles
class H1
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 1.0;
};
class H2
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.7;
};
class H3
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.5;
};
class H4
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.4;
};
class H5
{
font = FontBOOK;
fontBold = FontBOOK;
size = 0.6;
};
class H6
{
font = FontNOTES;
fontBold = FontNOTES;
size = 0.7;
};
class P
{
font = FontHTML;
fontBold = FontHTML;
size = 0.47;
};
};
class RscTitles
{
class Author
{
name = "Author";
duration = 7;
idd = -1;
movingEnable = false;
controls[]=
{
name1
};
class name1 : RscText
{
style = ST_MULTI + ST_CENTER + ST_NO_RECT;
lineSpacing = 1.0;
text = "Serial Killer presents...";
x = 0.15; y = 0.50; w = 0.65; h = 0.4;
colorText[] = {1.0, 1.0, 1.0, 1};
font = FontNOTES;
sizeEx = 1.5 * 0.1;
size = 1.5;
};
};
class Mission
{
name = "Mission";
duration = 7;
idd = -1;
movingEnable = false;
controls[]=
{
name1
};
class name1 : RscText
{
style = ST_MULTI + ST_CENTER + ST_NO_RECT;
lineSpacing = 1.0;
text = "A big supply";
x = 0.15; y = 0.40; w = 0.65; h = 0.4;
colorText[] = {0,0.250980,0.501961,1};
font = FontTITLE;
sizeEx = 1.5 * 0.1;
size = 2.5;
};
};
class Complete
{
name = "Complete";
duration = 2;
idd = -1;
movingEnable = false;
controls[]=
{
name1
};
class name1 : RscText
{
style = ST_MULTI + ST_CENTER + ST_NO_RECT + ST_SHADOW;
lineSpacing = 1.0;
text = "Mission completed";
x = 0.15; y = 0.75; w = 0.65; h = 0.4;
colorText[] = {0.8, 0.35, 0.48, 1};
font = FontMAINCZ;
sizeEx = 1.5 * 0.1;
size = 1;
};
};
class Failed
{
name = "Failed";
duration = 2;
idd = -1;
movingEnable = false;
controls[]=
{
name1
};
class name1 : RscText
{
style = ST_MULTI + ST_CENTER + ST_NO_RECT + ST_SHADOW;
lineSpacing = 1.0;
text = "Mission failed";
x = 0.15; y = 0.75; w = 0.65; h = 0.4;
colorText[] = {1.0, 1.0, 1.0, 1};
font = FontMAINCZ;
sizeEx = 1.5 * 0.1;
size = 1;
};
};
you should of noticed its back to front i usually od that and works perfectly again
have a go if that doesnt work i re wrote all my sound class' well i actually used chris' ofp editor to do that for me
anyway hope it helps