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Author Topic: Problem with Alpha-Textures (@BINARIZED Models)  (Read 1271 times)

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Atropin

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Problem with Alpha-Textures (@BINARIZED Models)
« on: 07 Aug 2005, 02:03:05 »
Hi All!

I have a Problem with my BINARIZED Models. When i make my PBO with MLOD P3Ds all works fine, but when I binarize this models to ODOL the original Alpha-Textures from BIS (Glasses) are not transparent.

Someone know why? Can i do something to get the Glasses transparent?

thx

Offline remcen

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Re:Problem with Alpha-Textures (@BINARIZED Models)
« Reply #1 on: 07 Aug 2005, 12:54:22 »
yep, that's no problem.
you probably don't have binarize in your o2 directory but in a sub-directory. in order to binarize a model you copy it  into a subdirectory of that binarize directory, right?
just copy not only the model into the binarize directory, but also the textures, that's all ;)
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Offline Chris Death

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Re:Problem with Alpha-Textures (@BINARIZED Models)
« Reply #2 on: 07 Aug 2005, 13:48:37 »
yep, that's no problem.
you probably don't have binarize in your o2 directory but in a sub-directory. in order to binarize a model you copy it  into a subdirectory of that binarize directory, right?
just copy not only the model into the binarize directory, but also the textures, that's all ;)

And let me add this;

I once had binarize in my o2 folder, and after binarizing an addon,
whole oxygen was screwed up - i believe that some shared
components where being messed up by binarize.
Now i'm using binarize and o2 seperated - this means dbl used space
but worth it.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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Offline remcen

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Re:Problem with Alpha-Textures (@BINARIZED Models)
« Reply #3 on: 07 Aug 2005, 15:47:30 »
really? i never had problems with this method. some registry cleaners mess up my o2 settings, but never binarize...
« Last Edit: 07 Aug 2005, 15:48:03 by remcen »
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Atropin

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Re:Problem with Alpha-Textures (@BINARIZED Models)
« Reply #4 on: 07 Aug 2005, 23:57:15 »
thank u for answers i will try this methods

 :D