All right. This worked at first, but now I'm experiencing a new problem. I changed the config.cpp to include new models.
My models have custom face-textures. If I include a section cfgModels with the same names as the models, then default faces are shown. Only if the the names AREN'T the same as the models, then the custom face-textures are shown. But they're shown with glasses again.
My config:
#define MEastCiv_WOUNDS wounds[] = {"xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen",
"xicht_c.paa","xicht_a_zranen", "xicht_d.paa","xicht_a_zranen", "xicht_e.paa","xicht_e_zranen",
"xicht_f.paa","xicht_a_zranen", "xicht_g.paa","xicht_a_zranen", "xicht_h.paa","xicht_a_zranen",
"xicht_i.paa","xicht_a_zranen", "xicht_j.paa","xicht_a_zranen", "xicht_k.paa","xicht_a_zranen",
"xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen",
"xicht_o.paa","xicht_o_zranen", "xicht_p.paa","xicht_a_zranen", "xicht_q.paa","xicht_a_zranen",
"xicht_r.paa","xicht_a_zranen", "xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen",
"xicht_u.paa","xicht_a_zranen", "xicht_v.paa","xicht_v_zranen", "xicht_w.paa","xicht_w_zranen",
"xicht_x.paa","xicht_a_zranen", "xicht_y.paa","xicht_a_zranen", "xicht_z.paa","xicht_a_zranen",
"xicht_2a.paa","xicht_a_zranen", "xicht_2b.paa","xicht_w_zranen", "xicht_2c.paa","xicht_a_zranen",
"xicht_2d.paa","xicht_v_zranen", "xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen",
"xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen", "xicht_2i.paa","xicht_a_zranen",
"xicht_2j.paa","xicht_a_zranen", "xicht_2k.paa","xicht_a_zranen", "xicht_2l.paa","xicht_a_zranen",
"xicht_2m.paa","xicht_a_zranen", "xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen",
"xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen", "xicht_2r.paa","xicht_e_zranen",
"xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen", "xicht_2u.paa","xicht_a_zranen",
"xicht_2v.paa","xicht_a_zranen", "xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen",
"xicht_2y.paa","xicht_a_zranen", "xicht_2z.paa","xicht_a_zranen", "camoface.paa","camoface_d.paa",
"\MEastCiv\civ\blurob_bak.pack","\MEastCiv\D\civ\blurob_bak.pac",
"\MEastCiv\civ\blurob_frt.pac","\MEastCiv\D\civ\blurob_frt.pac",
"\MEastCiv\civ\brownrob_bak.pac","\MEastCiv\D\civ\brownrob_bak.pac",
"\MEastCiv\civ\brownrob_frt.pac","\MEastCiv\D\civ\brownrob_frt.pac",
"\MEastCiv\civ\dress_bak.pac","\MEastCiv\D\civ\dress_bak.pac", "\MEastCiv\civ\dress_frt.pac","\MEastCiv\D\civ\dress_frt.pac",
"\MEastCiv\civ\robe_bak.pac","\MEastCiv\D\civ\robe_bak.pac", "\MEastCiv\civ\robe_frt.pac","\MEastCiv\D\civ\robe_frt.pac"};
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0
#define WeaponSlotPrimary 1
#define WeaponSlotSecondary 16
#define WeaponSlotHandGun 2
#define WeaponSlotHandGunItem 32
#define WeaponSlotItem 256
#define WeaponSlotBinocular 4096
#define WeaponHardMounted 65536
#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
class cfgPatches
{
class MEastCivilians
{
units[] =
{
MEastMan_1
};
weapons[] = {};
requiredVersion = 1.85;
};
};
class CfgModels
{
class Default{};
class Man:Default{};
class MEastCiv1:Man{};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Civilian:Man{};
class MEastMan_1:Civilian
{
displayName="Middle Eastern Man (1)";
model="\MEastCiv\MEastCiv1";
vehicleClass ="Civilians (Middle Eastern)";
moves="CfgMovesMC";
scope=2;
side=3;
MEastCiv_WOUNDS
};
};
Any ideas?