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Author Topic: BM 21 Rocketlauncher based on Ural-Truck --- some problems  (Read 2286 times)

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King Homer

  • Guest
Ok i've made a BM21. But i've still some problems :
If i modify it like this :
......
class M113 : APC {};
class BM21 : M113
......
i can fire rockets but the wheels of the ural arent turning around

if i modify it like this
.....
class BM21 : JeepMG
.....
 the wheels are turning around but i only can fire normal rifle bullets instead of 122mm rockets ??? ???
How can i make it that i can drive like a Ural and fire like the tow launcher of the bradley??? :help:

ZIKAN

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #1 on: 07 Oct 2002, 17:54:51 »
See the thread 'BM-21' in the 'add on ideas' section, Evis came up against this problem, not sure it has been solved yet.
Something to do with the fact you cant have rockets on wheeled vehicles but you can on tracked ones.

FW200

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #2 on: 07 Oct 2002, 18:41:21 »
Hi,

Let me say this :
I hope it gets fixed some day... but cant you make something like that on a armored chassis? like the one from the T72??
« Last Edit: 07 Oct 2002, 19:17:44 by FW200 »

Offline KTottE

  • Former Staff
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Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #3 on: 07 Oct 2002, 21:46:50 »
The problem most likely won't be solved. But miracles do happen. We weren't supposed to be able to edit animations either.

"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

FW200

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #4 on: 07 Oct 2002, 22:49:24 »
Yeah that is what i mean :)
You can never know what might happen  ;)

Vyper

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #5 on: 09 Oct 2002, 20:47:07 »
Couldn't you just give it the properties of a tracked vehicles then?

The tracked vehicles have turning wheels on them that move the tracks. Simply make the tracks invisible and you got wheels.

Would this work? I know nowt bout modeling or anything its just a guess

Vyper

Stalker

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #6 on: 09 Oct 2002, 21:11:32 »
If you make it tracked the whells won't turn. Better make it "Armoured". Firing rockets is more whated then turning whells.

Vyper

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #7 on: 09 Oct 2002, 21:49:08 »
Erm.....turning wheels is quite important!

Vyper

CAT_SHIT_ONE_MM

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #8 on: 10 Oct 2002, 09:24:13 »
Hi,,, why don't you just make it into armored class with all the animation of the tank but the shape of ural... then the track, I mean the catapillar area of the vehicle transparent with the photoshop or paintshop?

Then just adjust the ground touch down in the o2.

Did it helped?  I'm not yet familiar with the o2 but I think that will help.

Offline KTottE

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Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #9 on: 10 Oct 2002, 21:11:33 »
Okay, it's time for KTottE to draw some ASCII pictures again ;)


Here's a car seen from above (the wheels)

   |   |


   |   |

Now, we want the wheels to go like this when turning:

   /   /


   |   |

---------

   \   \


   |   |

---------

But if you have simulation="tank/armored" or whatever the hell it is (I'm a modeler, not a coder ;))

the wheels will always remain like this:

   |   |


   |   |

Which IMO looks kinda crappy.
That's why there is no solution to this.

Cheers.

BTW, when you look at what I draw, Picasso can go hump something ;)
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

King Homer

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #10 on: 12 Oct 2002, 09:40:55 »
ok this is problems end:
you have to call the wheels:
kolL1
kolL2
kolL3
for the left side of ural
and
kolP1
kolP2
kolP3
for the right side---then the wheels are turning around but be careful dont use : koloL1 etc for the wheels then they arent turnin around!!!!!
@FW200 if you give me a good picture of a rocket launcher on a t72 ill do it

Offline KTottE

  • Former Staff
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Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #11 on: 12 Oct 2002, 10:45:47 »
Yes, they are spinning. But look at my post, you cannot do that. Hopefully, this will have been sorted in the 1.85 patch.

And now, breakfast.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

King Homer

  • Guest
Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #12 on: 12 Oct 2002, 12:02:20 »
But i ve tested it and they are turning around
they turning around ingame and the rocket launcher fires rockets!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8) 8) 8) 8) 8) 8) 8) 8) 8)

Offline KTottE

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Re:BM 21 Rocketlauncher based on Ural-Truck --- some problems
« Reply #13 on: 12 Oct 2002, 13:00:36 »
We've talked on ICQ, but I'll say it here for everyone else as well.

Wheels spinning = yes

Wheels turning from left to right = no

"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"