Wrong forum
the sound shows up in the voice meny but not in trigger meny
Triggersounds are not in the class CfgSounds
I think they are in the CfgSFX class
Here is an example I've made...
class CfgSFX
{
sounds[] =
{
dogs, rain_on_roof
};
class dogs
{
sounds[]={dogs};
name = "dogs";
dogs[]={"dogs.ogg",db-1,1,1,0,0,0};
empty[]={, , , , , , ,};
};
class rain_on_roof
{
sounds[]={rain_on_roof};
name = "rain_on_roof";
rain_on_roof[]={"rain_on_roof.ogg",db-70,1,1,0,0,0};
empty[]={, , , , , , ,};
};
};
Here is only one sound that repeats itself without intervals.
First are barking dogs, second is rain on a roof.
class CfgSFX
{
class bas_SFXAk
{
name="SFX_Ak";
sounds[]={"sound1","sound2","sound3"};
sound1[]={"\bas_o\sound\BAS_SFXak1.ogg",0.010000,1,0.300000,0.000000,0.100000,0.200000};
sound2[]={"\bas_o\sound\BAS_SFXak2.wss",0.010000,1,0.300000,0.000000,0.100000,0.200000};
sound3[]={"\bas_o\sound\BAS_SFXak3.wss",0.010000,1,0.300000,0.000000,0.100000,0.200000};
empty[]={"","","","",1,5,20};
};
This is an example taken from the config.cpp from the BAS_O.pbo in the Tonalpack.
3 Aksounds are played randomly with intervals, but I don't know what those numbers are standing for...