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Triggers vs scripts - what does use more cpu power?
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Topic: Triggers vs scripts - what does use more cpu power? (Read 1128 times)
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Chris Death
Former Staff
Finally Death's gonna get ya
Triggers vs scripts - what does use more cpu power?
«
on:
12 Oct 2002, 01:28:23 »
Well, after reading several discussions about:
what needs more cpu pwr, triggers or conditions
in scripts.
I've seen a question at BIS forum, for the cpu usage
difference between @condition and looped ones (in scripts).
So i thought i would add a request for the difference to
triggers aswell.
Promptly SUMA (BIS developer) came up with his answers.
If you ever have been interrested in that, just follow the
link below:
http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?s=3da749956048ffff;act=ST;f=7;t=20961
~S~ CD
«
Last Edit: 12 Oct 2002, 01:31:09 by Chris Death
»
Logged
Dont argue with idiots....they will bring you down to their level and beat you there with experience.
How to use Waypoint type Scripted
Sui
Former Staff
Re:Triggers vs scripts - what does use more cpu power?
«
Reply #1 on:
12 Oct 2002, 01:44:41 »
Yes very interesting... I was just reading that thread and it made me think twice...
I have always believed that @ conditions were less cpu intensive (this through personal experimentation). I had performance defficiencies when using loops as opposed to @ conditions...
However, from the man himself... so it pretty much puts it beyond a doubt
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Chris Death
Former Staff
Finally Death's gonna get ya
Re:Triggers vs scripts - what does use more cpu power?
«
Reply #2 on:
14 Oct 2002, 14:56:23 »
OK,i'll give this thread a second push to page 1, for those
of you who haven't been around at the weekend.
So if you are interrested in: what officials have to say
about it, check out the link at the first post.
~S~ CD
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How to use Waypoint type Scripted
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Triggers vs scripts - what does use more cpu power?
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