I want to start this thread to gather information (or receive solutions) about bugged commands.
Some commands in the command reference do cause a conflict when you save the game. Btw, this is not the savegame bug I'm talking about, the game doesn't crash when this happens.
To start with an other kind of bug :
combatMode
Operand types:
grp: Object or Group
Type of returned value:
String
Description:
Combat mode of given unit ("BLUE","GREEN","YELLOW","RED")
Bug : Return is only correct when you call setcombatmode in a script or trigger. This means when you change the combatmode via the ingame radio actions (7- 1 to 7), return of combatmode is incorrect.
SCRIPTED WAYPOINTS TYPE
http://www.armaeditingcenter.com/forum/index.php?topic=13884.0Works, but when you save the game, waypoint status is lost.
DisableAI
Operand types:
unit: Object
section: String
Type of returned value:
Nothing
Description:
Disable parts of AI behaviour to get fine control over unit. Section is one of "TARGET" (disable watching assinged target), "AUTOTARGET" (disable independed target assigning and watching unknown targets), "MOVE" (disable movement).
Example:
soldierOne disableAI "Move"
I know when you use DisableAI "move" and you save the game, the unit starts moving again. Simple way to get EnableAI...
I dunno if this happens with DisAbleAI "AUTOTARGET" or DisableAI "TARGET"
animate
Operand types:
object: Object
[animation, phase]: Array
Type of returned value:
Nothing
Description:
Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase.
Example:
house animate ["doors1", 1]
Use the example above, save the game and your door is closed again...
Ok , these are the ones I've found, if you know other ones, please tell me because I want to know them too.
PS :Keep this thread strictly to the subject, please. Maybe we can make it sticky after a while...or send a list to BIS to correct this in a patch
(dreaming is free, no?)