Well, I tested the config and found something that may not correct in your config.
I wanted to make a freefall bomb,the config below looks working realistic:
class Bomb500kg:Default
{
hit=1700; //250kg->1000 500kg->1700 etc. just increase the hit value as the exact bomb weight change.
indirectHit=1200;
indirectHitRange=15;
minRange=50;
minRangeProbab=0.5;
midRange=300;
midRangeProbab=0.95;
maxRange=2500;
maxRangeProbab=0.5;
soundHit[]={"\LaserGuided\expl2",100.0000076,1};
cost=150; //if more expensive than 300,AI seems to like using rockets or cannons but not fire this bomb
model="Snake"; //if the bomb has a tail spin open effect,change to your spin opened model
proxyShape="Snake"; //change to your model payloaded on plane
irLock=0;
laserLock=1; //-> to =0
maxControlRange=100000; //this mustn't be zero,or the proxy model will not appear on your plane
maneuvrability=0;//for a freefall bomb,it can not control,so define it to "0"
sideAirFriction=0.1;
simulation="shotRocket";//not very sure about this,for freefall I set it to "shotRocket"
maxSpeed=100;
initTime=0;
thrustTime=0;
thrust=0;
};
For a guided bomb,I haven't test anything about it. May change the following values:
irLock=1;//it might be radar lock
laserLock=1; //Laser lock. If it is guided by laser,set it true
maneuvrability=10;//The higher,the large fire angle and better lock it will be
simulation="shotMissile";
This is all I know,my question is:
1.Can I set the "thrust" to a minus value,so it will be a high drag freefall bomb
2.Is the "maxControlRange" bomb to target range that bomb can adjust its direction