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Author Topic: Weapon Design  (Read 8298 times)

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Dubieman

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Re:Weapon Design
« Reply #45 on: 27 Jul 2005, 14:29:15 »
Whoa to any man who decides to reload that thing. I've seen a gun like that before, where was it. I remember it was like a SS Shotgun or something and fired really fast. :P

Offline greg147

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    • Royal Air Assault Battalion
Re:Weapon Design
« Reply #46 on: 27 Jul 2005, 14:58:12 »
Something like this?  ;D



Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Dubieman

  • Guest
Re:Weapon Design
« Reply #47 on: 27 Jul 2005, 18:56:50 »
Yep there it is. I've seen it online and in the Matrix video game. Nasty weapons those are. ;) ;D


Only useful for clearing small areas, you know AI would lie down and start firing pellets everywhere... ::)

Offline greg147

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    • Royal Air Assault Battalion
Re:Weapon Design
« Reply #48 on: 27 Jul 2005, 19:00:14 »
Only useful for clearing small areas, you know AI would lie down and start firing pellets everywhere... ::)

Imagine AI trying to snipe you at 500m with a full auto shotgun.
He's got more chance at hitting you if he threw his shoes at you  ;)

Maybe theres a way to make a script that only lets the AI fire if the enemy is closer a certain distance away from them  :P
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline oyman

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  • king of pings
Re:Weapon Design
« Reply #49 on: 27 Jul 2005, 20:23:51 »
you can change in the config file how far AI will engage targets....

ive started texturing my gun thing, but texview keeps messing up my textures >:(
so i think i have to make new ones

Offline greg147

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    • Royal Air Assault Battalion
Re:Weapon Design
« Reply #50 on: 27 Jul 2005, 21:51:45 »
Heres my addition to this gun-designing fest  ;)

The GN-1a 12.7mm Light Anti Material Rifle. Used for piercing light armour over distances of under 500m. Can also be used again infantry and emplaced enemies.

Royal Air Assault Battalion - [L/Cpl] Greg
RAAB