Ladies and Gentlemen, boys and girls, officers and grunts, snipers and tankers, and all of the OFP community! Our publicity run is over, the leak has done his job
, when he ran out of steam we were all very keen to push it some more so we worked with ACE, the best actor the web as ever seen, he laid the clues and it worked a charm. To those of you that failed to download the leaked ECP full installer and went on a crazy, killing, night rampage as a result, we are truly sorry. So now forgive us, and enjoy the ECP download free of the worry that it will be shut off and cancelled.
It has been a very long time coming, and this day fills me with pride but also sorrow, for today we release the ECP but I must also announce that a fine and outstanding team member has moved on. RED, whom we all know and love as the wise, witty, and outspoken ECP Team member has left us. He has given much to the project and we will miss him. His past leadership and down right stubborn attitude was a large factor in the very first ECP being released. Without RED, the ECP would not be what it is today. Take care mate.
Now,
without further delay I am enormously happy (and relieved) to give you ECP 1.085 !
Play it wisely with speakers on full bore, windows open, on a 52 Inch screen.
O btw....from me Zayfod and all the ECP Team, here's a big WOOOOOSAAAAA!
Please visit the
ECP Web Page for all download links of the installers.
ECP 1.085 Fountain FX HOT FIX.In order to stop ECP fountain effects displaying on some third party addon objects please follow these steps. Before you make any alterations you may want to back up your Main config.cpp as a safety measure.
1) Open the ECP Main config.cpp with notepad, this is found in the \@ECP\Bin folder.
2) Scroll down until you find this code:
// PBO release path
#define ECP_FOUNTAIN_EH_INIT "IF (format[{%1},ECP_path] == {scalar bool array string 0xfcffffef}) THEN {ECP_path = {\ECP_Effects\}};_this exec format[{%1fountain\ext_fount_init.sqs},ECP_path]"
3) Overwrite that code with this code:
// PBO release path
#define ECP_FOUNTAIN_EH_INIT "IF (format[{%1},ECP_path] == {scalar bool array string 0xfcffffef}) THEN {ECP_path = {\ECP_Effects\}};if ((typeof (_this select 0)) in [{Fountain},{FountainNew}]) then {_this exec format[{%1fountain\ext_fount_init.sqs},ECP_path]}"
4) Save, and exit.
ECP fountain effects should now
only appear on fountains.
Tips for Dedicated Servers OnlyDo
not run a Dedicated Server using ECP DynamicRange configuration. This may cause MP issues if non DynamicRange ECP clients connect concurrently with DynamicRange ECP clients and/or non ECP clients .
We
recommend all Dedicated Servers to run a non DynamicRange ECP configuration. This will happily serve both DynamicRange and non DynamicRange ECP clients, for that matter it will also happily serve non ECP clients.
Server admins should confirm that their Dedicated Server config.cpp
sound setup is set accordingly:
//ORIGINAL
#include "sound.h"
//DYNAMIC RANGE - requires DR addons!
//#include "Sound_dr.h"
Also note that the following files should not be installed on a Dedicated Server
* DynamicRange.pbo
* ECP_DR_extra_sound.pbo
* ECP_DR_extra_sound_2.pbo
* ECP_DR_extra_sound_3.pbo
* ECP_DSAI.pbo
* ECP_DSAI_2.pbo
* ECP_Effects_Sounds.pbo
* ECP_rus_land_rc.pbo
* ECP_us_air_land_rc.pbo
* ECP_us_air_rc.pbo
* ECP_us_land_rc.pbo
Having them on the Dedicated Server will not break anything, but it will waste the servers resources as they are simply sound files taking up the servers ram.