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params, how do they actually work?
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Topic: params, how do they actually work? (Read 574 times)
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RedHouse
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params, how do they actually work?
«
on:
23 Jul 2005, 00:55:47 »
Hey does anyone know how the params work in multiplayer because i cant find any tuts on them and have little idea on how they work.
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Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:params, how do they actually work?
«
Reply #1 on:
23 Jul 2005, 01:43:38 »
I don't know if this will help you, but, read it anyway.
Params
Planck
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I know a little about a lot, and a lot about a little.
Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:params, how do they actually work?
«
Reply #2 on:
23 Jul 2005, 03:21:27 »
well, parameters work the same in both mp and sp, afaik.
there are many things that do work differently, certain commands etc., but parameters are the same
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RedHouse
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Re:params, how do they actually work?
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Reply #3 on:
23 Jul 2005, 12:39:26 »
so param1 and param2 becomes a global variable that can be used anywhere?
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Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:params, how do they actually work?
«
Reply #4 on:
23 Jul 2005, 17:41:29 »
then you should have asked about global variables...parameters arewhat you give to scripts etc
I'm not positive but i think global variables need to be changed on the server in order to work right
once again i'm not sure
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qqqqqq
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Re:params, how do they actually work?
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Reply #5 on:
23 Jul 2005, 17:59:22 »
In MP use publicvariable to tell all clients when a variable changes.
RedHouse what's the underlying question/problem?
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RedHouse
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Re:params, how do they actually work?
«
Reply #6 on:
24 Jul 2005, 00:19:25 »
hey i know wht global variables are and i know how to use publicVariable, but lets say i set everything up in the description.ext with param1 and param2
does that mean to use those values that are set for these params i can use
in any script
things like
? param1 == 1: do this
? param1 == 2: do that
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params, how do they actually work?
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