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Offline bedges

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preventing repetition....
« on: 23 Jul 2005, 09:54:43 »
i have a folder full of stuff which i want to be available to all missions in a mini campaign. can i have them in that folder within the first campaign file 'tree', along with the definitions of the dialogues in the campaign description, instead of having to repeat the folder in each and every mission folder, and define the dialogues in each and every mission description?

if so, how so?

Offline nominesine

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Re:preventing repetition....
« Reply #1 on: 23 Jul 2005, 14:31:02 »
If we are talking about sounds, this is how you do it...

1) In the campaignfolder you make a separete subfolder named DtaExt. Then you place a file named vssver.scc in the root folder of the campaign. You can copy the one in the CWC1985 campaign.

2) In the DtaExt you place a folder named Sound. I will now refer to it as  DtaExt\Sound. Inside this new DtaExt\Sound you place another copy of vssver.scc. This file seems to be the one that enables the different subfolders to "look into" each other during game play. I don't know why, but it will not work without them.

3) Then place all sounds you want to have access to in the new DtaExt\Sound folder. This folder is universal and all missions defined in the description.ext of the campaign can now reach them (even if the are not defined in the description.ext belonging to the individual mission itself).

4) Define the sounds as sound, radio or what-ever in the description.ext that goes with the campaign. And make sure they are only defined here. If they are defined in the campaign extension and the mission extension simultaneously it will not work.

5) You call the sounds from within the mission by refering to them normally. Example: bedges say "yesItWorks"

I've only done this with sounds and music that takes up a lot of space, but I guess that the same principles works for images, dialogue classes, et cetera.
« Last Edit: 23 Jul 2005, 19:55:59 by nominesine »
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Offline bedges

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Re:preventing repetition....
« Reply #2 on: 23 Jul 2005, 16:13:15 »
excellent sir. i shall give that a go :)

Offline nominesine

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Re:preventing repetition....
« Reply #3 on: 25 Jul 2005, 15:15:58 »
I'm not so sure about vssver.scc any more. But the rest of the mini-tutorial is correct :)

The file affects my folders somehow, of this I am sure, but it really serves no purpose according to Placebo at BIS. Check out this thread: http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=24766 for more information.

I really would apreciate if one of you computer experts out there would be able to explain why this little file affects a campaign. Not because I need the file but because I want to understand how OFP works.
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Offline Planck

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Re:preventing repetition....
« Reply #4 on: 25 Jul 2005, 20:47:46 »
I have my doubts about whether it has any useful function for OFP, but I have never investigated or tested it to be sure.

When you reported your results I was surprised, but then I have never played about with campaigns.

I still think it is a useless file, but I am prepared to be proved wrong as my knowledge in campaigns is very little.

Maybe someone else has more knowledge about this file?


Planck
I know a little about a lot, and a lot about a little.