hmm, when ever i run this dialog i get a flashpoint error which crashes the game? i have a feeling it may be somthing to do with the paa file i have used, the only reason i have used this is because it has alpha channels.
#define FontM "tahomaB36"
#define ST_LEFT 0
#define ST_RIGHT 1
#define ST_CENTER 2
#define ST_PICTURE 48
#define CT_STATIC 0
class RscText
{
type = CT_STATIC;
idc = -1;
style = ST_LEFT;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = FontM;
sizeEx = 0.04;
};
class Letter1
{
idd = -1;
movingEnable = true;
controlsBackground[] = { };
objects[] = { };
controls[] = { Letter_1 };
class Letter_1 : RscText
{
idc = 100;
style = ST_PICTURE;
x = 0.3;
y = 0.2;
w = 0.4;
h = 0.2;
text = "Letter.Jpg";
};
};
class PhoneText1
{
idd = -1;
movingEnable = true;
controlsBackground[] = { };
objects[] = { };
controls[] = { PhoneText1_1 };
class PhoneText1_1 : RscText
{
idc = 100;
style = ST_PICTURE;
x = 0.3;
y = 0.2;
w = 0.4;
h = 0.2;
text = "PhoneText1.paa";
};
};
gahh im the fool who forgot to make it the right image size