Is it just me or do AI drivers actually drive differently based on camera positions? I'm doing a cutscene where a guy drives down a road real fast. He drives fine when I use a camera position behind him, but when I use a position in front of him, he drives off the road EVERY SINGLE TIME and screws up the scene.
Another question I had is about camsetrelpos. I thought it would work something like getting the position of the camera target, then adding x, y, or z to it based off of what you gave to it. But unless I'm mistaken it seems to take the direction of the target into account as well, that is, if a unit has a heading of 270 degrees, then _cam camsetrelpos [0, 50, 0] would set the camera 50 meters left along the X axis instead of 50 meters up along Y.