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Author Topic: Snowman - My first addon ever  (Read 2494 times)

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Serial Killer

  • Guest
Snowman - My first addon ever
« on: 13 Jul 2005, 18:29:02 »
Readme:
Quote
Snowman v.1.0 by Serial Killer.

To install this addon, place the Srk_snowman.pbo in to your OFP addons directory.

There are two different versions from this snowman. Alive and dead. Once you have killed the alive snowman, it will be
replaced with dead snowman. Snowmans can be found under your Objects list (Snowman and Snowman(Dead))

Known bugs: After you've killed the alive snowman, the dead snowman will be in different position after Alive one is killed.

This is my first OFP addon ever, so there might be more bugs than that. I'll try to fix as many bugs as possible in next
version. All feedback and comments should be sent to tomi.koivula@kotinet.com.
You can also contact me by ICQ (332510716)


Credits:

Modelling & texturing: Serial Killer
Scripting: Late

A little picture from it too: http://img.photobucket.com/albums/v652/Serialkiller91/Snowman.gif

Hope you like it. :)
« Last Edit: 20 Nov 2005, 17:48:22 by Serial Killer »

US-Marine

  • Guest
Re:Snowman - My first addon ever
« Reply #1 on: 13 Jul 2005, 18:32:57 »
Hehe cool man :D nice for Snow islands :) now we need a animation where the soldiers build a snowman :D
« Last Edit: 13 Jul 2005, 18:33:57 by US-Marine »

Offline Pilot

  • Contributing Member
  • **
Re:Snowman - My first addon ever
« Reply #2 on: 13 Jul 2005, 19:40:30 »
Lol, I love this addon.  Nice job!

After reading the known bugs, I decided to see if I couldn't fix it.  I un-pbo'd the addon and saw you created the snowman with a createvehicle.  For some reason, createvehicle seems to create objects away from thier intended position.  Use camcreate instead.  Unfortunately, camcreate also creates objects halfway in the ground ::)  However, fixing a half in the ground object is easier than fixing an off-position object.  I adjusted the script (I hope you don't mind) and found a setting that works perfectly.  Try the attached killed.sqs instead of the old one.

-Student Pilot

Offline wcrvieira

  • Former Staff
  • ****
Re:Snowman - My first addon ever
« Reply #3 on: 13 Jul 2005, 19:46:26 »
SNOWMAN!!! SNOWMAN!!! SNOWMAN!!! SNOWMAN!!! SNOWMAN!!!

Hehe!!!

Serial Killer

  • Guest
Re:Snowman - My first addon ever
« Reply #4 on: 13 Jul 2005, 19:58:23 »
Thanks all! Especially Student pilot. :) Gonna try that script soon. :D

Serial Killer

  • Guest
Re:Snowman - My first addon ever
« Reply #5 on: 13 Jul 2005, 20:56:34 »
Snowman v.1.2 released!

Special thanks to Student Pilot for fixing the bug of last version. 8)
« Last Edit: 14 Jul 2005, 12:14:12 by Serial Killer »

Offline Pilot

  • Contributing Member
  • **
Re:Snowman - My first addon ever
« Reply #6 on: 14 Jul 2005, 00:10:04 »
Looks good!

I have three suggestions, though.

1: Decrease the armor of the snowmen.  Right now it takes a rocket to destroy them.  I tried launching three mortars at them and the three didn't destroy them.

2: If possible, add a different bullet hit sound.  Right now it sounds as if I am shooting a concrete wall.  See if you can't make the bullet hit sound the same sound as the ground.

3: Adjust the lighting of the snowmen a little bit.  Right now the snowmen are darker than the snow around them (see pic)

Other than that, this addon looks good!  Combined with MagGuba's Christmas Tree addon, this will make some nice winter scenes.

-Student Pilot

Offline oyman

  • Members
  • *
  • king of pings
Re:Snowman - My first addon ever
« Reply #7 on: 14 Jul 2005, 01:20:21 »
this must of been the most active the addons beta testing board has been in years :P ,

this snow man is cool ;D

Serial Killer

  • Guest
Re:Snowman - My first addon ever
« Reply #8 on: 14 Jul 2005, 12:15:02 »
Update v.1.25 released.

Readme:
Quote
Snowman v.1.25 by Serial Killer.

To install this addon, place the Srk_snowman.pbo in to your OFP addons directory.

There are two different versions from this snowman. Alive and dead. Once you have killed the alive snowman, it will be
replaced with dead snowman. Snowmans can be found under your Objects list (Snowman and Snowman (Dead))

What's new?
- Snowman's snow textures has better quality now.
- Snowman's armor decreased.

All feedback and comments should be sent to tomi.koivula@kotinet.com.
You can also contact me by ICQ (332510716)


Credits:

Modelling & texturing: Serial Killer.
Scripting: Late, Student Pilot.

« Last Edit: 15 Jul 2005, 01:22:18 by Serial Killer »

Offline Pilot

  • Contributing Member
  • **
Re:Snowman - My first addon ever
« Reply #9 on: 14 Jul 2005, 14:39:56 »
It looks good, although it still is a little dark.  Try to lighten it up a bit.  To do this (in case you don't know),

1. Select all the points on the snowman (or just the snow parts, it's up to you)
2. Click Points-Properties in the upper toolbar
3. The lighting section is in the lower right hand corner
4. Select either half-lighted or fully lighted
5. Click Apply, then click Ok
6. Save the model

Be sure to do this to both models and both Resolution lods in each model.

Once this quick fix is done, I'd say your snowman is ready to be submitted.

-Student Pilot

EDIT:
I have looked at the config and noticed that the dead snowman has a very high armor value.  I assume this is done so it is invincible.  I suggest you keep the armor value the same as the alive snowman, just change the destrType to:
destrType="DestructNo";

This should keep the dead snowman from being destroyed.
« Last Edit: 14 Jul 2005, 14:46:33 by Student Pilot »

Serial Killer

  • Guest
Re:Snowman - My first addon ever
« Reply #10 on: 14 Jul 2005, 17:10:39 »
Thank you for your help. :)

Offline Pilot

  • Contributing Member
  • **
Re:Snowman - My first addon ever
« Reply #11 on: 24 Jul 2005, 04:04:25 »
Hey Serial Killer, how has the progress on the addon been coming?  Did you ever get the shadow worked out?

-Student Pilot

Serial Killer

  • Guest
Re:Snowman - My first addon ever
« Reply #12 on: 26 Jul 2005, 16:31:28 »
Yeah, the shadow is working and lighting ok. I'll send the final version to addons depot when OFPEC has fixed it. ::)