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Mushrooms
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Topic: Mushrooms (Read 798 times)
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marcus3
Guest
Mushrooms
«
on:
10 Jul 2005, 00:09:08 »
ok i need help wiht a script that lets u "pick" mushrooms. so i made a script where u walk up to one and u the the action "pick mushroom" and when u walk away it gose away, and when u click the action the mushroom disapear's and u get some food. ok here is where i need help.
after u get pick 1 mushroom and walk up to a another one is disapear's and u get food but the action is still there! help please!
here is a mission so u can look at the script's and stuff. it is a not a pbo.
thanks
(did this in a hurry so forgive the speeling and other mistke's)
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Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:Mushrooms
«
Reply #1 on:
10 Jul 2005, 03:22:17 »
couldn't you just add the actions directly to the mushrooms?
then you just delete the mushroom and add to the food, no more shrooms, no more actions, no more problem
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marcus3
Guest
Re:Mushrooms
«
Reply #2 on:
10 Jul 2005, 14:15:55 »
it is looking like i will have to do that :'(
o well
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THobson
OFPEC Patron
Former Staff
Re:Mushrooms
«
Reply #3 on:
10 Jul 2005, 14:21:47 »
Its not a problem. In the inti.sqs put something like:
_mushrooms = [mush1,mush2....]
{_x addAction ["Pick mushroom", "PickMush.sqs"] } forEach _mushrooms
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marcus3
Guest
Re:Mushrooms
«
Reply #4 on:
10 Jul 2005, 16:33:28 »
about the second line where should me be'a putten that?
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marcus3
Guest
Re:Mushrooms
«
Reply #5 on:
10 Jul 2005, 16:58:04 »
ok lets see if i can make this a little easy'r on u guys
i placed a mushroom in its int i put
[this] exec "mushroom.sqs"
then the mushroom.sqs is this
#start
_mushroom = _this select 0
@(jason distance _mushroom < 2)
pick = jason addaction ["pick mushroom's","pickmushroom.sqs"]
#notyet
?(jason distance _mushroom > 3) : jason removeaction pick ; goto "start"
?(pick == 1) : goto "pick"
goto "notyet"
#pick
_mushroom setpos getpos trash
hint "u got some food"
food = food +5
pick = pick -1
goto "start"
then the pick.sqs is
jason removeaction pick
pick = pick +1
exit
and in the init.sqs i put
food = 0
pick = 0
there hope it help's
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Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:Mushrooms
«
Reply #6 on:
10 Jul 2005, 18:32:06 »
no no no
name the mushrooms
put thobson's snippet in init.sqs (both lines)
where he has [mush1,mush2....] put your mushrooms names
and then your action script would be:
_mushroom = _this select 0
deletevehicle _mushroom
hint "You got some food"
food = food + 5
exit
i don't see what your pick variable would do
ok?
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marcus3
Guest
Re:Mushrooms
«
Reply #7 on:
10 Jul 2005, 18:47:24 »
well after i thought about it..........why whould mushrooms grow on a island out in the middle of the sea?
thanks for all u'r help tho
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