Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Paratroop Question
« previous
next »
Send this topic
Print
Pages:
1
[
2
]
All
Go Down
Author
Topic: Paratroop Question (Read 2028 times)
0 Members and 1 Guest are viewing this topic.
John Smith
Guest
Re:Paratroop Question
«
Reply #15 on:
12 Jul 2005, 15:34:38 »
If the parachute is empty and flying, then moveindriver should work. I used that technique countless times when I didn't know yet how to make people eject out of aircraft.
Logged
22jacket
Members
I'm a llama!
Re:Paratroop Question
«
Reply #16 on:
14 Jul 2005, 12:59:42 »
me to dude...works well and looks as if u are floating down after para drop..
Logged
TLI
Members
You just THINK I'm a llama!
Re:Paratroop Question
«
Reply #17 on:
31 Jul 2005, 00:58:38 »
You know, it's kind of a waste of time to name the empty parachute, as is ceases to exist when it touches the the ground
. You can simply use (in the parachute's Init):
Dude1 moveindriver this
Logged
High explosives are essential.
Send this topic
Print
Pages:
1
[
2
]
All
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Paratroop Question
Top of page