ok, the script changes kits between 2 units, as in _A gets all _B's weapons and ammo, and _B gets _A's
since i have a blackout in the script, i had to use some sort of check to
a)make it only run on the computers it needs to (the server plus any players involed) and
b) not blackout on the server if AI are involed (and not the server's player)
so, if say, the player (not the server's) and an ai were going to switch kits, either _A or_B(it could be either) would be local to the player's comp that is switching and the ai local to the server.
since i have a blackout command, i couldn't have the server blackout just because the ai units are local to it, so if neither of the units are player, it means that the only units local to the server are ai, and therefore th blackout command must be nixed on the server, thus the "blackout = false"
but if its a player involved, it sets the blackout variable to true so it will blackout the players comp while he is switching weapons.
hope that clears it up