Hey Guys!
IÂ've got some trouble with respawn protection (the subject may sugest that...)
I made a neat little MP TDM Mission (my first), for that, I think, some spawn protection canÂ't be wrong.
I already read the excelennt tut by tactican (in the ofpec ED tut section MP) it helped a lot.
IÂ'm using Ofp V1.46 so I must use triggers...
Kinda like that:
_________________________________________
| | 1 | |
| |___________________________________| |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| 1 | RSP | 2 | BATTLE | 2 | RSP | 1 |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| |________|__|_____________|__|_______ | |
| | 1 | |
|__|___________________________________|__|
(little lame but should do it ...)
1: kills everyone (battlefield border)
Activated by : Everyone
Condition : (vehicle player in thisList)
On activation: (vehicle player) setDammage 1; player setDammage 1; hint "Deserters will be shot"
2: spawnpoint protection ( SHOULD kill enemy units)
Activated by : depending on Side
Condition : (vehicle player in thisList)
On activation: (vehicle player) setDammage 1; player setDammage 1; hint "You violated the X respawn area!"
The Problem:----------------Every thing works fine... at least on the server...
The clients die when leaving 2 (they can enter without problems). Second thing is, there seem to be spots a client player dies completely without any reason (I tried to enter one until the dead bodies marked the place pretty clearl... It is empty in editor...
I searched FAQ and Forum already so you guys are my last Hope...
If anyone has an Idea how to fix the problem please let me know
Thanx dudes!