Home   Help Search Login Register  

Author Topic: error in descr.ext sound  (Read 952 times)

0 Members and 1 Guest are viewing this topic.

Colossos

  • Guest
error in descr.ext sound
« on: 01 Jul 2005, 12:50:45 »
I'm working on a mission but I have a serious problem:
Whenever I create a trigger and press "effects", the game quits to windows and I get the message:
NO ENTRY
\operationflahspoint\users\myname\missions\mymission/description.ext cfgsounds3

All the sound files have the right name and are in the right folder, so I guess it's a syntax problem.  Pls take a look.

Thx , from one unhappy colossos
class CfgSounds
{
   // List of sounds (.ogg files without the .ogg extension)
   sounds[] = {003, hill, x07v01, x07v02, x10v12};

   // Class definition needed for each sound
   class 003
   {
      // Name to display in mission editor
      name = "003";
      // Sound path, volume, pitch
      sound[] = {\sound\003.ogg, db + 0, 1.0};
      // Sound title text (set to no text)
      titles[] = {0, ""};
   };
   class hill
   {
      // Name to display in mission editor
      name = "hill";
      // Sound path, volume, pitch
      sound[] = {\sound\hill.ogg, db + 0, 1.0};
      // Sound title text (set to no text)
      titles[] = {0, ""};
   };
   class x07v01
   {
      // Name to display in mission editor
      name = "x07v01";
      // Sound path, volume, pitch
      sound[] = {\sound\x07v01.ogg, db + 0, 1.0};
      // Sound title text (set to no text)
      titles[] = {0, ""};
   };
   class x07v02
   {
      // Name to display in mission editor
      name = "x07v02";
      // Sound path, volume, pitch
      sound[] = {\sound\x07v02.ogg, db + 0, 1.0};
      // Sound title text (set to no text)
      titles[] = {0, ""};
   };
   class x10v12
   {
      // Name to display in mission editor
      name = "x10v12";
      // Sound path, volume, pitch
      sound[] = {\sound\x10v12.ogg, db + 0, 1.0};
      // Sound title text (set to no text)
      titles[] = {0, ""};
   };
};

class CfgMusic
{
   // List of music tracks (.ogg files without the .ogg extension)
   tracks[] = {jade};

   // Class definition needed for each music track
   class jade
   {
      // Name to display in mission editor
      name = "jade";
      // Music path, volume, pitch
      sound[] = {\music\jade.ogg, db + 0, 1.0};
   };
};

CopyrightPhilly

  • Guest
Re:error in descr.ext sound
« Reply #1 on: 01 Jul 2005, 13:01:40 »
try this

Code: [Select]
class CfgSounds
{
   sounds[] = { 003,hill,x07v01,x07v02,x10v12 };

   class 003
   {
   name = "003";
   sound[] = {"003.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class hill
   {
   name = "hill";
   sound[] = {"hill.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x07v01
   {
   name = "x07v01";
   sound[] = {"x07v01.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x07v02
   {
   name = "x07v02";
   sound[] = {"x07v02.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x10v12
   {
   name = "x10v12";
   sound[] = {"x10v12.ogg", db + 0, 1.0};
   titles[] = {};
   };
};

class CfgMusic
{
   tracks[] = {jade};

   class jade
   {
      name = "jade";
      sound[] = {"\music\jade.ogg", db + 0, 1.0};
   };
};

Colossos

  • Guest
Re:error in descr.ext sound
« Reply #2 on: 01 Jul 2005, 14:27:18 »
Thx for the reply but I still got the same message  :'(

no entry " missions\mymission/description.ext cfgsounds.3"

« Last Edit: 01 Jul 2005, 14:30:27 by Colossos »

CopyrightPhilly

  • Guest
Re:error in descr.ext sound
« Reply #3 on: 01 Jul 2005, 16:15:39 »
is there anything else in your desc file?

i just tryed it on mine, hit effects, and there all listed as they should be, no errors at all...

Colossos

  • Guest
Re:error in descr.ext sound
« Reply #4 on: 01 Jul 2005, 17:02:52 »
yes, there is some other stuff in it:

class CfgSounds
{
   sounds[] = { 003,hill,x07v01,x07v02,x10v12 };

   class 003
   {
   name = "003";
   sound[] = {"003.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class hill
   {
   name = "hill";
   sound[] = {"hill.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x07v01
   {
   name = "x07v01";
   sound[] = {"x07v01.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x07v02
   {
   name = "x07v02";
   sound[] = {"x07v02.ogg", db + 0, 1.0};
   titles[] = {};
   };

   class x10v12
   {
   name = "x10v12";
   sound[] = {"x10v12.ogg", db + 0, 1.0};
   titles[] = {};
   };
};

class CfgMusic
{
  tracks[] = {jade};

  class jade
  {
      name = "jade";
      sound[] = {"\music\jade.ogg", db + 0, 1.0};
  };
};

class Weapons
{
   // Add the weapons to the mission gear
   class Binocular
   {
      Count = 4;
   };
   class M16
   {
      Count = 3;
   };
   class LAWLauncher
   {
      Count = 2;
   };
   class Beretta
   {
      Count = 2;
   };
};

class Magazines
{
   // Add the magazines to the mission gear
   class M16
   {
      Count = 9;
   };
   class LAWLauncher
   {
      Count = 9;
   };
   class BerettaMag
   {
      Count = 9;
   };
   class HandGrenade
   {
      Count = 4;
   };
};

I dont think that the problem is in my description.ext but somewhere else. Or maybe I have a Setidentity in my mission editor but havent modified yet in my description.ext.
« Last Edit: 01 Jul 2005, 17:11:41 by Colossos »

Colossos

  • Guest
Re:error in descr.ext sound
« Reply #5 on: 04 Jul 2005, 15:35:25 »
ok, it works now after trying different things. I've erased the soundlist and now it works. Hmm, strange... but hey this thread is solved  :).

class CfgSounds
{
  sounds[] = { 003,hill,x07v01,x07v02,x10v12 };

is now

class CfgSounds
{
  sounds[] = {};


And it works now. Strange.