I'm working on a mission but I have a serious problem:
Whenever I create a trigger and press "effects", the game quits to windows and I get the message:
NO ENTRY
\operationflahspoint\users\myname\missions\mymission/description.ext cfgsounds3
All the sound files have the right name and are in the right folder, so I guess it's a syntax problem. Pls take a look.
Thx , from one unhappy colossos
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {003, hill, x07v01, x07v02, x10v12};
// Class definition needed for each sound
class 003
{
// Name to display in mission editor
name = "003";
// Sound path, volume, pitch
sound[] = {\sound\003.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class hill
{
// Name to display in mission editor
name = "hill";
// Sound path, volume, pitch
sound[] = {\sound\hill.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class x07v01
{
// Name to display in mission editor
name = "x07v01";
// Sound path, volume, pitch
sound[] = {\sound\x07v01.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class x07v02
{
// Name to display in mission editor
name = "x07v02";
// Sound path, volume, pitch
sound[] = {\sound\x07v02.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class x10v12
{
// Name to display in mission editor
name = "x10v12";
// Sound path, volume, pitch
sound[] = {\sound\x10v12.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
};
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {jade};
// Class definition needed for each music track
class jade
{
// Name to display in mission editor
name = "jade";
// Music path, volume, pitch
sound[] = {\music\jade.ogg, db + 0, 1.0};
};
};