hi folks,
when unpacking some BIS models with OdEx i encountered some Lod Properties i've never heard of before.
dunno if this has been already cleared before or not, at least i haven't found anything neither in this board nor in the editors depot.
ok... i made a list of everything i found but i'm still unsure about some, so please help me to identify them. what struck me is 1. that most of my own models work without most of those Lod properties 2. they are not cosistent. some houses have two properties in their View geometry, others don't. that might be due to the fact that BIS simply copied entire model sections from the geometry lod. so lod properties in the view geometry lod might be completely useless however i list them below too.
values in parantheses mean that i'm not sure about them and assume that this is the default value if the property is not used.
Resolution LODs:LodNoShadow (0) - 1
lodneeded (0) - 2
sometimes occurs in medium res lods of vehiclesclass: road - ...?
<- there seems to be no other in the res. lods- the class property apparently may be used in the lowest res. lod if there's no geo lod.autocenter: 0 - 1
for flags:
xsize: decimal number
ysize: decimal number
xcount: integer
ycount: integer
Geometry LOD:Class: house - vehicle - forest
dammage: building - tree - no - tent - bunker
map: building - hide - house - fence - viewtower - hospital - rock - tree - small tree - bush - fountain - cross - forest square (also applies to forest triangles
)
canocclude: 0 - (1)
<- i have no clue what that means... turns up only for vehiclesedit: just found 'house: no' for some fence section in RES models
edit2: 'dammage: tent' for the RES hangar
(does OdEx mess the lod properties up in the end?)
ViewGeometry LOD: class: house - vehicle
map: hide - building
dammage: no - bunker - building
canocclude: 0 - (1)
//edit3: 'canocclude' seems to manage if the AI can watch through an object or not. strangely all bushy things have this named property set to 0 (=false) which means that AI can look through all bushes. from my ofp playing experience this is obviously not the case... so i'm really confused here. shall i set all my bushes, grassforests, trees, etc to canocclude = 0 or not