Just wondering what the trick is, I know howto hex edit etc but often when I change a path that is not same charactor length as there the other the model file becomes currupt.
Just wondering if there is any tips around on howto do this easily as I wish to correct some texture destinations.
I have looked into the Texture Changing tool etc but found it didn't work too well at all with my P3d, probably due to having too much data.