I just found a bug...
I wonder if itr's even possible to solve.
If you ride a car with a mechanic and smash up the car. You can tell the mech to get out, and then you repair the truck. But when you ask him to get back in the car he just pops out again.
It is as if the mechanic still counted the car as broken and therefor he can't stay in it.
Would it be possible to solve this?
hmm, that is a serious bug :-\ , ive been messing around seeing if i can find any way to fix it. one thing i found is that the mechanic only pops out after repairing
heavily damaged vehicles. I drove a jeep into a m1a1, it was heavily damaged, told mechanic to get out he repaired it, but wouldnt get in
. I tried it with a 5t truck, it was about 1/4 damaged, he repaired and got in fine. so this bug has me stumped :-\
maybe ill make a readme to go along with the repair addon with some info about that bug
that's clever stuff oyman, makes it look all-so-simple to do.
can you tell me if all the empty class things {} are actually necessary, or will the engine pickup on the derived class of :SoldierWB regardless? Seems a huge waste of typing deriving derived derives which are all predeclared anyway. Have never seen it done any other way, but just curious.
I guess your talking about this part
class All{};
class AllVehicles:All{};
class Land: AllVehicles{};
class Man: Land{};
class Soldier: Man{};
class SoldierWB: Soldier{};
if I take that part out then it will give me a error when starting up ofp something along the lines of this
undefined base class "SoldierWB"
so we have to put them in
and if i didnt answer your question right please tell me