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Author Topic: triggers  (Read 817 times)

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Offline royalman51

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triggers
« on: 26 Jun 2005, 14:20:32 »
Can a waypoint also activate a trigger? For example: when a waypoint apears a trigger will be activated. Can a waypoint also activate a trigger? And how do you do that?

qqqqqq

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Re:triggers
« Reply #1 on: 26 Jun 2005, 15:29:23 »
What do you mean "when a waypoint appears"?

What do you mean "a trigger will be activated"?   Do you mean the trigger will fire, or do you mean that it will become active so that it might fire later?

If you are contemplating using a player waypoint to make something happen, forget it.    Doesn't work at all in Veteran mode and very unreliable in Cadet mode.    Don't play in C mode anyway.   Vet is more fun and brings out the best in the game.  
« Last Edit: 26 Jun 2005, 15:33:24 by qqqqqq »

CopyrightPhilly

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Re:triggers
« Reply #2 on: 26 Jun 2005, 16:27:18 »
think this is what you mean...

waypoints activation filed:
Code: [Select]
waypointtrigger1 = true
trigger condition filed:
Code: [Select]
this && waypointtrigger1
« Last Edit: 26 Jun 2005, 16:50:15 by CopyrightPhilly »